82 lines
2.6 KiB
Python
82 lines
2.6 KiB
Python
import pygame as pg
|
|
|
|
#start pygame
|
|
pg.init()
|
|
screen = pg.display.set_mode((800, 800)) #window (size)
|
|
clock = pg.time.Clock()
|
|
running = True
|
|
|
|
color = (255, 255, 255) #rectangle color
|
|
positionX = 0 #recatangle position x
|
|
positionY = 0 #recatangle position y
|
|
size = 100, 100 #rectangle size
|
|
|
|
|
|
while running: #open window
|
|
|
|
for event in pg.event.get():
|
|
if event.type == pg.QUIT:
|
|
running = False
|
|
|
|
#render frame
|
|
screen.fill("black")
|
|
|
|
#chess game
|
|
pg.draw.rect(screen, color, pg.Rect(0, 0, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(200, 0, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(400, 0, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(600, 0, 100, 100))
|
|
|
|
pg.draw.rect(screen, color, pg.Rect(100, 100, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(300, 100, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(500, 100, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(700, 100, 100, 100))
|
|
|
|
pg.draw.rect(screen, color, pg.Rect(0, 200, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(200, 200, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(400, 200, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(600, 200, 100, 100))
|
|
|
|
pg.draw.rect(screen, color, pg.Rect(100, 300, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(300, 300, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(500, 300, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(700, 300, 100, 100))
|
|
|
|
pg.draw.rect(screen, color, pg.Rect(0, 400, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(200, 400, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(400, 400, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(600, 400, 100, 100))
|
|
|
|
pg.draw.rect(screen, color, pg.Rect(100, 500, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(300, 500, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(500, 500, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(700, 500, 100, 100))
|
|
|
|
pg.draw.rect(screen, color, pg.Rect(0, 600, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(200, 600, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(400, 600, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(600, 600, 100, 100))
|
|
|
|
pg.draw.rect(screen, color, pg.Rect(100, 700, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(300, 700, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(500, 700, 100, 100))
|
|
pg.draw.rect(screen, color, pg.Rect(700, 700, 100, 100))
|
|
|
|
|
|
|
|
#flip display to put game on screen
|
|
pg.display.flip()
|
|
|
|
clock.tick(60)
|
|
|
|
pg.quit()
|
|
|
|
p1 = "pawn"
|
|
p2 = "bishop"
|
|
p3 = "knight"
|
|
p4 = "rook"
|
|
p5 = "queen"
|
|
p6 = "king"
|
|
|
|
line1 = [p4, p3, p2, p5, p6, p2, p3, p4]
|
|
line2 = [p1, p1, p1, p1, p1, p1, p1, p1] |