import pygame as pg #start pygame pg.init() screen = pg.display.set_mode((800, 800)) #window (size) clock = pg.time.Clock() running = True color = (255, 255, 255) #rectangle color positionX = 0 #recatangle position x positionY = 0 #recatangle position y size = 100, 100 #rectangle size while running: #open window for event in pg.event.get(): if event.type == pg.QUIT: running = False #render frame screen.fill("black") #chess game pg.draw.rect(screen, color, pg.Rect(0, 0, 100, 100)) pg.draw.rect(screen, color, pg.Rect(200, 0, 100, 100)) pg.draw.rect(screen, color, pg.Rect(400, 0, 100, 100)) pg.draw.rect(screen, color, pg.Rect(600, 0, 100, 100)) pg.draw.rect(screen, color, pg.Rect(100, 100, 100, 100)) pg.draw.rect(screen, color, pg.Rect(300, 100, 100, 100)) pg.draw.rect(screen, color, pg.Rect(500, 100, 100, 100)) pg.draw.rect(screen, color, pg.Rect(700, 100, 100, 100)) pg.draw.rect(screen, color, pg.Rect(0, 200, 100, 100)) pg.draw.rect(screen, color, pg.Rect(200, 200, 100, 100)) pg.draw.rect(screen, color, pg.Rect(400, 200, 100, 100)) pg.draw.rect(screen, color, pg.Rect(600, 200, 100, 100)) pg.draw.rect(screen, color, pg.Rect(100, 300, 100, 100)) pg.draw.rect(screen, color, pg.Rect(300, 300, 100, 100)) pg.draw.rect(screen, color, pg.Rect(500, 300, 100, 100)) pg.draw.rect(screen, color, pg.Rect(700, 300, 100, 100)) pg.draw.rect(screen, color, pg.Rect(0, 400, 100, 100)) pg.draw.rect(screen, color, pg.Rect(200, 400, 100, 100)) pg.draw.rect(screen, color, pg.Rect(400, 400, 100, 100)) pg.draw.rect(screen, color, pg.Rect(600, 400, 100, 100)) pg.draw.rect(screen, color, pg.Rect(100, 500, 100, 100)) pg.draw.rect(screen, color, pg.Rect(300, 500, 100, 100)) pg.draw.rect(screen, color, pg.Rect(500, 500, 100, 100)) pg.draw.rect(screen, color, pg.Rect(700, 500, 100, 100)) pg.draw.rect(screen, color, pg.Rect(0, 600, 100, 100)) pg.draw.rect(screen, color, pg.Rect(200, 600, 100, 100)) pg.draw.rect(screen, color, pg.Rect(400, 600, 100, 100)) pg.draw.rect(screen, color, pg.Rect(600, 600, 100, 100)) pg.draw.rect(screen, color, pg.Rect(100, 700, 100, 100)) pg.draw.rect(screen, color, pg.Rect(300, 700, 100, 100)) pg.draw.rect(screen, color, pg.Rect(500, 700, 100, 100)) pg.draw.rect(screen, color, pg.Rect(700, 700, 100, 100)) #flip display to put game on screen pg.display.flip() clock.tick(60) pg.quit() p1 = "pawn" p2 = "bishop" p3 = "knight" p4 = "rook" p5 = "queen" p6 = "king" line1 = [p4, p3, p2, p5, p6, p2, p3, p4] line2 = [p1, p1, p1, p1, p1, p1, p1, p1]