rendering board from board.py with render_board() function
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16
board.py
16
board.py
@ -1,6 +1,19 @@
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import pygame as pg
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def render_board():
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size = 900
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#start pygame
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pg.init()
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screen = pg.display.set_mode((size, size)) #window (size)
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color = (255, 255, 255) #rectangle color
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sizeW = size / 8 #rectangle size
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sizeH = size / 8 #rectangle size
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posX, posY = 0, 0 #recatangle position x, recatangle position y
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s1 = True #wether or not the first square of the row should be black or white
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@ -17,6 +30,3 @@ def render_board():
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posX = posX + size / 4
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posY = posY + size / 8
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s1 = not s1
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def test_def():
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print("This is a test")
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27
main.py
27
main.py
@ -12,42 +12,17 @@ p6 = "king"
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line1 = [p4, p3, p2, p5, p6, p2, p3, p4]
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line2 = [p1, p1, p1, p1, p1, p1, p1, p1]
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size = 900
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#start pygame
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pg.init()
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screen = pg.display.set_mode((size, size)) #window (size)
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clock = pg.time.Clock()
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running = True
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color = (255, 255, 255) #rectangle color
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sizeW = size / 8 #rectangle size
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sizeH = size / 8 #rectangle size
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while running: #open window
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for event in pg.event.get():
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if event.type == pg.QUIT:
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running = False
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posX, posY = 0, 0 #recatangle position x, recatangle position y
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s1 = True #wether or not the first square of the row should be black or white
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#render frame
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screen.fill("black")
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#chess game
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while posY < size:
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posX = 0
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if not s1:
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posX = posX + size / 8
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while posX <= size:
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pg.draw.rect(screen, color, (posX, posY, sizeW, sizeH))
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posX = posX + size / 4
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posY = posY + size / 8
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s1 = not s1
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render_board()
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#flip display to put game on screen
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pg.display.flip()
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