rendering board from board.py with render_board() function

This commit is contained in:
milanjaeckel 2026-05-17 19:51:34 +02:00
parent 3a1ee83060
commit c8418af567
2 changed files with 14 additions and 29 deletions

View File

@ -1,6 +1,19 @@
import pygame as pg import pygame as pg
def render_board(): def render_board():
size = 900
#start pygame
pg.init()
screen = pg.display.set_mode((size, size)) #window (size)
color = (255, 255, 255) #rectangle color
sizeW = size / 8 #rectangle size
sizeH = size / 8 #rectangle size
posX, posY = 0, 0 #recatangle position x, recatangle position y posX, posY = 0, 0 #recatangle position x, recatangle position y
s1 = True #wether or not the first square of the row should be black or white s1 = True #wether or not the first square of the row should be black or white
@ -17,6 +30,3 @@ def render_board():
posX = posX + size / 4 posX = posX + size / 4
posY = posY + size / 8 posY = posY + size / 8
s1 = not s1 s1 = not s1
def test_def():
print("This is a test")

27
main.py
View File

@ -12,42 +12,17 @@ p6 = "king"
line1 = [p4, p3, p2, p5, p6, p2, p3, p4] line1 = [p4, p3, p2, p5, p6, p2, p3, p4]
line2 = [p1, p1, p1, p1, p1, p1, p1, p1] line2 = [p1, p1, p1, p1, p1, p1, p1, p1]
size = 900
#start pygame
pg.init() pg.init()
screen = pg.display.set_mode((size, size)) #window (size)
clock = pg.time.Clock() clock = pg.time.Clock()
running = True running = True
color = (255, 255, 255) #rectangle color
sizeW = size / 8 #rectangle size
sizeH = size / 8 #rectangle size
while running: #open window while running: #open window
for event in pg.event.get(): for event in pg.event.get():
if event.type == pg.QUIT: if event.type == pg.QUIT:
running = False running = False
posX, posY = 0, 0 #recatangle position x, recatangle position y render_board()
s1 = True #wether or not the first square of the row should be black or white
#render frame
screen.fill("black")
#chess game
while posY < size:
posX = 0
if not s1:
posX = posX + size / 8
while posX <= size:
pg.draw.rect(screen, color, (posX, posY, sizeW, sizeH))
posX = posX + size / 4
posY = posY + size / 8
s1 = not s1
#flip display to put game on screen #flip display to put game on screen
pg.display.flip() pg.display.flip()