import pygame as pg def render_board(screen, size): color = (255, 255, 255) #rectangle color sizeW = size / 8 #rectangle size sizeH = size / 8 #rectangle size posX, posY = 0, 0 #recatangle position x, recatangle position y s1 = True #wether or not the first square of the row should be black or white #render frame screen.fill("darkolivegreen3") #chess game while posY < size: posX = 0 if not s1: posX = posX + size / 8 while posX <= size: pg.draw.rect(screen, color, (posX, posY, sizeW, sizeH)) posX = posX + size / 4 posY = posY + size / 8 s1 = not s1