import pygame as pg #chess pieces p1 = "pawn" p2 = "bishop" p3 = "knight" p4 = "rook" p5 = "queen" p6 = "king" line1 = [p4, p3, p2, p5, p6, p2, p3, p4] line2 = [p1, p1, p1, p1, p1, p1, p1, p1] #start pygame pg.init() screen = pg.display.set_mode((800, 800)) #window (size) clock = pg.time.Clock() running = True color = (255, 255, 255) #rectangle color sizeW = 100 #rectangle size sizeH = 100 #rectangle size while running: #open window for event in pg.event.get(): if event.type == pg.QUIT: running = False posX, posY = 0, 0 #recatangle position x, recatangle position y s1 = True #wether or not the first square of the row should be black or white #render frame screen.fill("black") #chess game while posY < 800: posX = 0 if not s1: posX = posX + 100 while posX <= 800: pg.draw.rect(screen, color, (posX, posY, sizeW, sizeH)) posX = posX + 200 posY = posY + 100 s1 = not s1 #flip display to put game on screen pg.display.flip() clock.tick(60) pg.quit()