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2 changed files with 27 additions and 29 deletions

23
board.py Normal file
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@ -0,0 +1,23 @@
import pygame as pg
def render_board(screen, size):
color = (255, 255, 255) #rectangle color
sizeW = size / 8 #rectangle size
sizeH = size / 8 #rectangle size
posX, posY = 0, 0 #recatangle position x, recatangle position y
s1 = True #wether or not the first square of the row should be black or white
#render frame
screen.fill("black")
#chess game
while posY < size:
posX = 0
if not s1:
posX = posX + size / 8
while posX <= size:
pg.draw.rect(screen, color, (posX, posY, sizeW, sizeH))
posX = posX + size / 4
posY = posY + size / 8
s1 = not s1

33
main.py
View File

@ -1,4 +1,5 @@
import pygame as pg
from board import render_board
#chess pieces
p1 = "pawn"
@ -11,44 +12,18 @@ p6 = "king"
line1 = [p4, p3, p2, p5, p6, p2, p3, p4]
line2 = [p1, p1, p1, p1, p1, p1, p1, p1]
size = 900
#start pygame
pg.init()
screen = pg.display.set_mode((size, size)) #window (size)
size = 900
screen = pg.display.set_mode((size, size))
clock = pg.time.Clock()
running = True
color = (255, 255, 255) #rectangle color
sizeW = size / 8 #rectangle size
sizeH = size / 8 #rectangle size
while running: #open window
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
posX, posY = 0, 0 #recatangle position x, recatangle position y
s1 = True #wether or not the first square of the row should be black or white
#render frame
screen.fill("black")
#chess game
while posY < size:
posX = 0
if not s1:
posX = posX + size / 8
while posX <= size:
pg.draw.rect(screen, color, (posX, posY, sizeW, sizeH))
posX = posX + size / 4
posY = posY + size / 8
s1 = not s1
render_board(screen, size)
#flip display to put game on screen
pg.display.flip()