rendered full chessboard (hardcoded)

This commit is contained in:
milanjaeckel 2026-05-10 10:11:15 +02:00
parent dcc49da024
commit d1a4ae17a1

48
main.py
View File

@ -5,7 +5,12 @@ pg.init()
screen = pg.display.set_mode((800, 800)) #window (size) screen = pg.display.set_mode((800, 800)) #window (size)
clock = pg.time.Clock() clock = pg.time.Clock()
running = True running = True
color = (0, 0, 0) #rectangle color
color = (255, 255, 255) #rectangle color
positionX = 0 #recatangle position x
positionY = 0 #recatangle position y
size = 100, 100 #rectangle size
while running: #open window while running: #open window
@ -14,10 +19,49 @@ while running: #open window
running = False running = False
#render frame #render frame
screen.fill("white") screen.fill("black")
#chess game #chess game
pg.draw.rect(screen, color, pg.Rect(0, 0, 100, 100)) pg.draw.rect(screen, color, pg.Rect(0, 0, 100, 100))
pg.draw.rect(screen, color, pg.Rect(200, 0, 100, 100))
pg.draw.rect(screen, color, pg.Rect(400, 0, 100, 100))
pg.draw.rect(screen, color, pg.Rect(600, 0, 100, 100))
pg.draw.rect(screen, color, pg.Rect(100, 100, 100, 100))
pg.draw.rect(screen, color, pg.Rect(300, 100, 100, 100))
pg.draw.rect(screen, color, pg.Rect(500, 100, 100, 100))
pg.draw.rect(screen, color, pg.Rect(700, 100, 100, 100))
pg.draw.rect(screen, color, pg.Rect(0, 200, 100, 100))
pg.draw.rect(screen, color, pg.Rect(200, 200, 100, 100))
pg.draw.rect(screen, color, pg.Rect(400, 200, 100, 100))
pg.draw.rect(screen, color, pg.Rect(600, 200, 100, 100))
pg.draw.rect(screen, color, pg.Rect(100, 300, 100, 100))
pg.draw.rect(screen, color, pg.Rect(300, 300, 100, 100))
pg.draw.rect(screen, color, pg.Rect(500, 300, 100, 100))
pg.draw.rect(screen, color, pg.Rect(700, 300, 100, 100))
pg.draw.rect(screen, color, pg.Rect(0, 400, 100, 100))
pg.draw.rect(screen, color, pg.Rect(200, 400, 100, 100))
pg.draw.rect(screen, color, pg.Rect(400, 400, 100, 100))
pg.draw.rect(screen, color, pg.Rect(600, 400, 100, 100))
pg.draw.rect(screen, color, pg.Rect(100, 500, 100, 100))
pg.draw.rect(screen, color, pg.Rect(300, 500, 100, 100))
pg.draw.rect(screen, color, pg.Rect(500, 500, 100, 100))
pg.draw.rect(screen, color, pg.Rect(700, 500, 100, 100))
pg.draw.rect(screen, color, pg.Rect(0, 600, 100, 100))
pg.draw.rect(screen, color, pg.Rect(200, 600, 100, 100))
pg.draw.rect(screen, color, pg.Rect(400, 600, 100, 100))
pg.draw.rect(screen, color, pg.Rect(600, 600, 100, 100))
pg.draw.rect(screen, color, pg.Rect(100, 700, 100, 100))
pg.draw.rect(screen, color, pg.Rect(300, 700, 100, 100))
pg.draw.rect(screen, color, pg.Rect(500, 700, 100, 100))
pg.draw.rect(screen, color, pg.Rect(700, 700, 100, 100))
#flip display to put game on screen #flip display to put game on screen