fixed flickering while rendering chessboard

This commit is contained in:
milanjaeckel 2026-05-17 19:59:21 +02:00
parent c8418af567
commit 91c01edfec
2 changed files with 4 additions and 12 deletions

View File

@ -1,19 +1,10 @@
import pygame as pg import pygame as pg
def render_board(): def render_board(screen, size):
size = 900
#start pygame
pg.init()
screen = pg.display.set_mode((size, size)) #window (size)
color = (255, 255, 255) #rectangle color color = (255, 255, 255) #rectangle color
sizeW = size / 8 #rectangle size sizeW = size / 8 #rectangle size
sizeH = size / 8 #rectangle size sizeH = size / 8 #rectangle size
posX, posY = 0, 0 #recatangle position x, recatangle position y posX, posY = 0, 0 #recatangle position x, recatangle position y
s1 = True #wether or not the first square of the row should be black or white s1 = True #wether or not the first square of the row should be black or white

View File

@ -13,16 +13,17 @@ line1 = [p4, p3, p2, p5, p6, p2, p3, p4]
line2 = [p1, p1, p1, p1, p1, p1, p1, p1] line2 = [p1, p1, p1, p1, p1, p1, p1, p1]
pg.init() pg.init()
size = 900
screen = pg.display.set_mode((size, size))
clock = pg.time.Clock() clock = pg.time.Clock()
running = True running = True
while running: #open window while running: #open window
for event in pg.event.get(): for event in pg.event.get():
if event.type == pg.QUIT: if event.type == pg.QUIT:
running = False running = False
render_board() render_board(screen, size)
#flip display to put game on screen #flip display to put game on screen
pg.display.flip() pg.display.flip()