fixed flickering while rendering chessboard
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parent
c8418af567
commit
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11
board.py
11
board.py
@ -1,19 +1,10 @@
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import pygame as pg
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import pygame as pg
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def render_board():
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def render_board(screen, size):
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size = 900
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#start pygame
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pg.init()
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screen = pg.display.set_mode((size, size)) #window (size)
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color = (255, 255, 255) #rectangle color
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color = (255, 255, 255) #rectangle color
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sizeW = size / 8 #rectangle size
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sizeW = size / 8 #rectangle size
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sizeH = size / 8 #rectangle size
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sizeH = size / 8 #rectangle size
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posX, posY = 0, 0 #recatangle position x, recatangle position y
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posX, posY = 0, 0 #recatangle position x, recatangle position y
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s1 = True #wether or not the first square of the row should be black or white
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s1 = True #wether or not the first square of the row should be black or white
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5
main.py
5
main.py
@ -13,16 +13,17 @@ line1 = [p4, p3, p2, p5, p6, p2, p3, p4]
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line2 = [p1, p1, p1, p1, p1, p1, p1, p1]
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line2 = [p1, p1, p1, p1, p1, p1, p1, p1]
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pg.init()
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pg.init()
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size = 900
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screen = pg.display.set_mode((size, size))
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clock = pg.time.Clock()
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clock = pg.time.Clock()
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running = True
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running = True
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while running: #open window
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while running: #open window
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for event in pg.event.get():
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for event in pg.event.get():
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if event.type == pg.QUIT:
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if event.type == pg.QUIT:
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running = False
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running = False
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render_board()
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render_board(screen, size)
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#flip display to put game on screen
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#flip display to put game on screen
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pg.display.flip()
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pg.display.flip()
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