board now renders with loop
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6cacad7ccf
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7cdfd133b1
16
main.py
16
main.py
@ -18,8 +18,7 @@ screen = pg.display.set_mode((800, 800)) #window (size)
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clock = pg.time.Clock()
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clock = pg.time.Clock()
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running = True
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running = True
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color = (0, 0, 0) #rectangle color
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color = (255, 255, 255) #rectangle color
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posX, posY = 0, 0 #recatangle position x, recatangle position y
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sizeW = 100 #rectangle size
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sizeW = 100 #rectangle size
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sizeH = 100 #rectangle size
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sizeH = 100 #rectangle size
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@ -30,15 +29,22 @@ while running: #open window
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if event.type == pg.QUIT:
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if event.type == pg.QUIT:
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running = False
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running = False
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posX, posY = 0, 0 #recatangle position x, recatangle position y
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s1 = True #wether or not the first square of the row should be black or white
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#render frame
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#render frame
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screen.fill("black")
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screen.fill("black")
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#chess game
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#chess game
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while posX < 700:
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while posY < 800:
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posX = 0
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if s1 != True:
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posX = posX + 100
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while posX <= 800:
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pg.draw.rect(screen, color, (posX, posY, sizeH, sizeW))
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pg.draw.rect(screen, color, (posX, posY, sizeH, sizeW))
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print(posX)
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posX = posX + 200
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posX = posX + 200
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print(posX)
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posY = posY + 100
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s1 = not s1
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